Kermanikian, A., 2010. Introducing Mudbox. Indianapolis: Wiley Publishing, Inc.
This is one of the only books introducing Mudbox to the reader from the very basics with easy-to-follow projects that offer a complete guide to the program. Kermanikian covers a great range of techniques and tips for sculpting and modelling in Mudbox, and explains very thoroughly all the different tools available to the reader. In the book he explains the many ways of sculpting and painting in Mudbox through various chapters, such as getting user interface, setting up your model in 3Ds Max/Maya for export and detailed sculpting, painting and rendering. All in all, the book covers most of the aspects you'll ever need to know about Mudbox.
Autodesk, 2010. Mudbox 2011 Essential Learning Videos. [video online] Available at: http://www.youtube.com/playlist?list=PL823A12BCC0FDA71D [Accessed 24 October 2011]
Autodesk, 2011. Artist Guide to Mudbox 2012. [video online] Available at: http://www.youtube.com/user/Autodesk#p/c/E8C9006117B40A74/0/arQyKu2RmVw [Accessed 24 October 2011]
These two online video playlists walk you through the process of using Mudbox very thoroughly, from the very basics of importing a base mesh and explaining the interface and various tools, to guiding the viewer through the sculpting and painting with the many different brushes, stamps and presets available. Lighting, rigging and posing is also included in the videos, and the projects are well thought out and easy to follow. The only difference between them is the version of Mudbox used. This, of course, has an impact on the tools and interface, and various new additions that might not have been available before. I will have a look at both as the quality and standard of the videos are very high, and one might include different useful hints and tips to the other.
Greenway, T. et al., 2011. Photoshop for 3D artists: V1 Enhance your 3D renders! Previz, texturing and post-production. Worcester: 3DTotal Publishing.
Photoshop for 3D artists covers a wide range of techniques for combining 2D elements with 3D models and scenes. The seven chapters all cover quite a bit of ground on their appointed topics, such as previsualization, texturing, post-production and 3D paint-overs. The first few chapters introduce the reader to the initial concept design, such as adding originality to your work. Progressively the book covers more in-depth technical information, as well as feature artists who share helpful tips and tricks from the 3D industry, useful to any aspiring 3D artists-to-be or experienced modeller alike.
Vandruff, M., 2009. Animal Anatomy: Drawing Hind Legs. ImagineFX, September, pp. 90-95.
Vandruff delves into further secrets of anatomical representation in an in-depth overview of hind leg anatomy of animals (and humans). With pictures and descriptions, he explains the importance of understanding the skeletal and muscular structure of the legs in order to draw them correctly. An understanding in how the animal is "built up" is vital to any artist or modeller, as anatomically incorrect models will work poorly in rigging and animation, resulting in un-realistic and impractical looking movement.
Iijima, T., 2005. Action Anatomy: For Gamers, Animators and Digital Artists. Harper Design.
Covering over 280 topics and 650 images, this book takes the reader on an immensely detailed tour of the human body. Along with useful descriptions and hints, the book explores animation of each part of the body, as well as movement, facial expression and general character creation. Whilst it focuses sorely on humans, the general description of the movements and body can be adapted to suit animals and other creatures fairly well.
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