Tuesday 24 January 2012

Concepts


Many of the concepts were inspired by already existing drawings of dragons. Due to the huge amount of dragon types, hardly any dragon is the same as the previous one, and the number of different varieties is mind-boggling. 

During my conceptual research stage, I came across several sub-categories of dragons. Of course, the main ones being the archetypes, Western and Eastern dragons, but my search for inspiration branched to include only the Western dragons, as they are the ones that are more natural, traditional and "logical". Within the category of Western dragons, I could easily make out a few varieties that seem to belong to the same sort of group. I call these traditional, modern and elemental dragons. 

Traditional dragons:

The stereotypical dragon that the majority of people think of when they hear the word "dragon". A large, majestic creature with a stream-like figure, both agile and strong at the same time. Upon a long and slim neck rests a chiselled narrow head with an arrow-like and almost beak-like snout. The head is crowned by horns that are sometimes connected by a membrane to form a very fin-like appearance. These "fins" can sometimes continue along the spine down to the tip of the tail. The legs of these dragons are long and shaped like felines or canines, and overall, the appearance is very feline - elegant, curved and deadly.

Modern dragons:
I've taken the liberty of naming these dragons "modern" because they have only recently made their appearance in art and games and differ quite a lot from the stereotypical dragon. The body is more stout and compact, with short, sturdy legs and hard skin. The neck is also a lot shorter, and the body is fairly broad compared to the stream-like features of its traditional cousin. The head is characterised with a small, deep-set eyes and a strong, jaw with a clear under-bite. This type of dragon is more reptile-like in its appearance, and the head remind a lot of a dinosaur's.

Elemental dragons:

The final type of dragons is the elemental dragon. These dragons don't share any common features with each other, but are fully or partly covered by a certain element, such as fire, ice or stone. Ice dragons are the most common of the group, where the dragon itself is covered in white scales and icicle spikes, and the wings are often only decorative rather than practical. Since these types of dragons don't follow the principle anatomy research, I haven't bothered designing any.

HEAD STUDY

Apart from anatomical studies, the first concepts I made were of the dragon's head. These were partly based on existing ideas and partly made up. Gathering inspiration for my final design is just as important as references make up a huge part of the conceptual process. These helped me greatly in getting a grasp of the large variety of dragons available as well as giving me plenty of ideas what's available for my final design.




QUICK DIGITAL CONCEPTS

The following step was to quickly draw down some initial concepts of full-body dragons. I wanted to get a feel of what it felt like to do these fast concept ideas, so after watching a few videos of the process I tried it myself. Although not as fast as I should have been, I enjoyed the rough greyscale figure/pose-focused exercise.
FULL-BODY CONCEPTS

After doing my quick concept ideas, I decided to go back to paper and think more carefully about the design of the actual body for the dragon. These were shaded, unlike the heads, to give a better idea of the muscles and overall body definition. I tried to include several different builds, both the feline and reptile ones to get a feel of which felt more natural. Because I wanted to concentrate more on the actual body, I didn't add any details or decorative spikes that would get in the way.




The final design of my dragon (for now) will be based on a combination of these builds and heads, with sufficient enough detail to make it interesting but not over-done. Although it is at this point hard to tell for sure how accurate the initial design will be to the final design, and it may well change during the 3D process.

Research

The research process was a tricky one, not because there was an insufficient amount, but because of the huge range of contradicting material that's available. It quickly became obvious that different people in different cultures view dragons very differently, the main ones being Oriental and Western stereotypes. Authors of various genres and makers of games have set their own stereotypes of dragons. These include everything from dragons being the creatures of ultimate evil, guardians of treasures, beasts tamed for riding controlled by magic, loyal companions, pets or even soul-mates who are telepathically and mentally bonded with their riders. Due to the large amounts of conceptions, it's hard to pin-point exactly what the dragons' standing in society is; is it a monster or a friend? Do dragons live alone and fight others on sight, or do they live in huge social clans with very exquisite rankings and bonds? The answer will be different depending on who you ask.

The cultural and social differences aside, most dragons share a few common features, such as reptilian features and scales, wings and/or the ability to fly (many types of dragons don't actually possess wings, but can still fly), enormous strength and noxious/fire breath. The anatomy of most dragons is unexplainable and illogic, and some people have gone to great lengths to search for scientific answers to the dragons anatomical build and it's ability to fly and breathe fire. These researches claim, for example, that because of the large muscles needed for flight, the dragon would in fact not be able to run very well, as it wouldn't be built for this purpose. The wings, which in fact is another set of arms complete with five fingers, need to be connected at the far back of the dragons body to give the wing membranes a large enough surface area to keep the dragon airborne and allow it to fly horizontally. The physics of proportion, or more commonly called "Physics of Lilliput" claim that the dragons would in fact have to be fairly small creatures (1 to 10 foot) in order to be able to fly at all. If you, for example, had a perfectly proportionally functional dragon that could fly, and decided that you wanted to enlarge the dragon ten times and keep the proportions, the length of the dragon would be ten times as long, the surface area a hundred times larger and he will weight a thousand times more than before because of this. Because his wings give him the ability to fly, he will be unable to fly because of his lack of lift power in comparison to his new area/volume. 

Dragons are also a very tricky creature to classify because they don't belong solely to one class of animals, but more a combination of several, or even a class of their own. They can't be reptiles, since they are warm blooded and active; they can't be mammals because they lay eggs and don't produce milk, and they can't be birds as they have scales and six members. They do possess traits of each of these classes though:
  • Birds: Hollow bones (for flight), lay eggs
  • Reptiles: Scaled, lay eggs
  • Mammals: Four chamber heart, specialized teeth
Because the dragons possess six members (2 pairs of legs/arms, one pair of wings), they would be categorized in their own class and don't meet the physical criteria required to belong to only one of the others. 

Below are a few pages of compiled research. The research is based on the most logical and scientific explanations on how dragons could have looked and behaved had they existed. Special credits to Draconian and Dragnix for the consistent information.



















Monday 23 January 2012

Revised Proposal

Due to the limited conceptual options of the Guardian Lions, I have decided to revise the subject of exploration in my dissertation to something a bit more diverse, which will give me the opportunity to examine a broader range of concepts and ideas. The new subject, as hinted in my previous post, will be dragons. The main scope of the proposal will remain the same, as well as the process and time-line:

  1. Research the dragons thoroughly with focus on both history, cultural perception and anatomy. 
  2. Draw a range of concepts and ideas based on the found research and logical conclusions.
  3. Make a final concept/idea complete with references for the modelling stage.
  4. Model a rough 3D dragon figure in 3ds Max.
  5. Export the model to Mudbox, in which I will add further mass and details.
  6. If necessary, pose the model before taking a beauty shot which will be edited in Photoshop.

Due to the extensive range of different dragon species that have occurred throughout cultures and myths, they make a very favourable subject for conceptual designs. Modelling and detailing one will be challenging enough for me to really push my limits, and the vast variety of ideas should make the conceptual process interesting.

Of course, due to the amount of time previously spent to research the Lions, the time-frame for the dissertation is slightly modified, and a few weeks have had to be taken off the Mudbox stage of the project. However, a large quantity of time was already allocated to this particular part of the project, so it shouldn't prove too difficult to still remain on time.